Paid Resources
🚑 filo_ambulance
Hospital and EMS system with injuries, last stand, death screen, killcam, treatment and an in-game hospital creator.
A complete hospital and EMS system for FiveM. Players get hurt, go down, get treated and get back up, and EMS get everything they need for the job. Hospitals are built in game with a point-and-click creator. Works with Qbox, QBCore and ESX.
Current version: 1.0.0. Ships with filo_joblib (carry, escort and vehicles), which must be installed alongside it.
Features
Getting hurt
- Every hit is recorded on the body part it landed on: shot, stabbed, beaten or burned
- Hurt legs make you limp and stop you sprinting, and hurt arms make your aim shake
- Gunshot and stab wounds bleed until treated. Gauze stops bleeding, and a bandage also restores some health
Going down
| Stage | When | What happens |
|---|---|---|
| Knocked out | A lethal punch or blunt hit | Out for 30 seconds, then back up on your own |
| Last stand | Any other lethal damage | Downed. EMS or the AI medic can revive you before you bleed out |
| Dead | You bleed out or get finished off | Wait for EMS, or respawn at the hospital once the timer runs out |
- A full-screen death screen with a heartbeat, timers, a call-for-help button and hold-to-respawn
- A killcam shows the killer's face and weapon, never their name
For EMS
- Check Injuries on a player and treat each injury with the right tool
- Revive with a defibrillator. Injuries still need treating afterwards
- Medical bags that you place on the ground, each with its own storage and starter supplies
- Stretchers, crutches, wheelchairs, garages, stashes, pharmacies, boss menu and work clothing at every hospital
/911distress calls to every on-duty medic, forwardable to your own dispatch or MDT
At the hospital
- An NPC paramedic treats you for a fee, and EMS can check patients in for treatment
- An AI medic drives out to revive you when no EMS are on duty
- Respawning takes your items (cash, phones and ID are kept). Every wipe is saved, so staff can give items back
Security: the server decides and checks every item, payment and reward.