Creator
Using the panel and the in-world prop editor.
Open the panel with /consumables (Config.Command). It needs the filo_consumables.admin ace.
Making a consumable
- Click New and fill in General: label, spawn name, category, image, weight and uses.
- Choose how it's used under Usage: progress bar, skill check, both, or instant.
- Pick an animation preset, or enter your own dict and clip or a scenario, and add up to 3 props.
- Set its Status, Screen effects and Buffs & debuffs.
- Click Preview use to try the animation and props without an item, Test on me to also feel the effects, and Give me one to get the item.
Changes save to the database and apply for every player without a restart.
Multi-use items
Set uses above 1 for food you bite or drinks you sip. The item shows a bar with the uses left, and players hold it in their hand between bites. A leftover item, such as an empty bottle, can be given after the last use.
Shared boxes
A shared box is carried with both hands and placed in the world (preview it, and scroll to rotate).
Anyone can target it to take a serving, which can be another consumable or any item, until it runs
out. For example: a pizza box with 8 pizza_slice. Boxes disappear after Config.Share.lifetimeMinutes.
Prop editor
Edit in world on a prop hides the panel, freezes you, plays the animation and opens a gizmo on the prop.
| Key | Action |
|---|---|
| Left mouse | Drag the gizmo arrows and rings |
R | Switch between move and rotate |
P | Pause the animation |
| Right mouse (hold) | Look around |
W A S D / Shift / Ctrl | Move the camera |
| Scroll | Camera speed |
Enter / Esc | Save / cancel |
The bone can be changed from the editor's bar.