Paid Resources🔗 filo_joblib
Configuration
Jobs, cuffs, restraints, GPS and tracking.
Everything is in config.lua, which stays unencrypted. Job lists use job name = lowest grade, and
most job actions need the player on duty.
| Section | What it covers |
|---|---|
Config.interactions | Which jobs can carry and escort anyone (default police and ambulance), distances, the confirm timeout, carry and escort animations |
Config.cuffs | Which jobs can cuff (default police), the item, whether hands must be up, cuff time, restoring on login, lockpick and bolt cutter escapes |
Config.handsUp | Command (filo_handsup), key (X), animation and whether it blocks combat |
Config.restraints | Searching, frisking, mouth tape and head bags |
Config.gps | Item, update interval, which jobs show and see each other, blip scale and callsigns |
Config.tracking | Who fits and sees trackers, vehicle trackers, tracking bracelets and the criminal scanner |
Example
Config.interactions.jobs = { police = 0, ambulance = 0 } -- carry, escort, vehicles
Config.cuffs.jobs = { police = 0 } -- cuff and uncuff
Config.tracking.jobs = { police = 0 } -- fit, remove and see trackersTracking
| Option | What it does |
|---|---|
vehicle.lostAfter | Seconds a despawned vehicle's tracker is kept. It comes back if a vehicle with that plate respawns |
bracelet.requireRestrained | The target must be cuffed, tied or down |
bracelet.cutItem | Anyone can cut a bracelet off with this (police get an alert) |
bracelet.prop | Optional ankle prop: model, bone, offset and rotation |
scanner.breakChance | % chance the scanner breaks on a failed removal |
scanner.jamTime | Seconds a jammed tracker stops reporting |
scanner.alertPolice | Tell police when a tracker is jammed or removed |