Paid Resources🔗 filo_joblib
Installation
Start order, items and what to turn off in other scripts.
Put
filo_joblib in your resources folder.Start it after its dependencies and before filo_police and filo_ambulance:
ensure ox_lib
ensure qbx_core
ensure ox_inventory
ensure ox_target
ensure filo_joblib
ensure filo_police
ensure filo_ambulanceAdd the items below to
ox_inventory/data/items.lua. Skip any you already have, but keep the client.export lines.Turn off what filo_joblib replaces:
- Hands up in your emotes resource (for example
HandsUpEnabled = false). - Rope in crime scripts, and point their
ropeitem atfilo_joblib.rope. - The cuffs of any other police job.
Set which jobs can carry, cuff, use the GPS and fit trackers in
config.lua.Items
['handcuffs'] = {
label = 'Handcuffs',
weight = 200,
stack = true,
client = { export = 'filo_joblib.handcuffs' },
},
['rope'] = {
label = 'Rope',
weight = 250,
client = { export = 'filo_joblib.rope' },
},
['ducttape'] = {
label = 'Duct Tape',
weight = 100,
stack = true,
client = { export = 'filo_joblib.ducttape' },
},
['headbag'] = {
label = 'Head Bag',
weight = 200,
stack = true,
client = { export = 'filo_joblib.headbag' },
},
['boltcutter'] = {
label = 'Bolt Cutters',
weight = 1500,
stack = false,
},
['jobgps'] = {
label = 'Job GPS',
weight = 150,
stack = false,
},
['lockpick'] = {
label = 'Lockpick',
weight = 160,
stack = false,
close = true,
},
['vehicletracker'] = {
label = 'Vehicle Tracker',
weight = 200,
client = { export = 'filo_joblib.vehicletracker' },
},
['trackingbracelet'] = {
label = 'Tracking Bracelet',
weight = 200,
client = { export = 'filo_joblib.trackingbracelet' },
},
['trackerscanner'] = {
label = 'Tracker Scanner',
weight = 300,
stack = false,
client = { export = 'filo_joblib.trackerscanner' },
},If your lockpick already has a client.export (for example a lockpicking minigame), keep it.
Picking handcuffs is a target option on the cuffed player, not the item's use action.