> filo_studios
Paid Resources🔗 filo_joblib

Installation

Start order, items and what to turn off in other scripts.

Put filo_joblib in your resources folder.

Start it after its dependencies and before filo_police and filo_ambulance:

ensure ox_lib
ensure qbx_core
ensure ox_inventory
ensure ox_target
ensure filo_joblib
ensure filo_police
ensure filo_ambulance
Add the items below to ox_inventory/data/items.lua. Skip any you already have, but keep the client.export lines.

Turn off what filo_joblib replaces:

  • Hands up in your emotes resource (for example HandsUpEnabled = false).
  • Rope in crime scripts, and point their rope item at filo_joblib.rope.
  • The cuffs of any other police job.
Set which jobs can carry, cuff, use the GPS and fit trackers in config.lua.

Items

['handcuffs'] = {
    label = 'Handcuffs',
    weight = 200,
    stack = true,
    client = { export = 'filo_joblib.handcuffs' },
},
['rope'] = {
    label = 'Rope',
    weight = 250,
    client = { export = 'filo_joblib.rope' },
},
['ducttape'] = {
    label = 'Duct Tape',
    weight = 100,
    stack = true,
    client = { export = 'filo_joblib.ducttape' },
},
['headbag'] = {
    label = 'Head Bag',
    weight = 200,
    stack = true,
    client = { export = 'filo_joblib.headbag' },
},
['boltcutter'] = {
    label = 'Bolt Cutters',
    weight = 1500,
    stack = false,
},
['jobgps'] = {
    label = 'Job GPS',
    weight = 150,
    stack = false,
},
['lockpick'] = {
    label = 'Lockpick',
    weight = 160,
    stack = false,
    close = true,
},
['vehicletracker'] = {
    label = 'Vehicle Tracker',
    weight = 200,
    client = { export = 'filo_joblib.vehicletracker' },
},
['trackingbracelet'] = {
    label = 'Tracking Bracelet',
    weight = 200,
    client = { export = 'filo_joblib.trackingbracelet' },
},
['trackerscanner'] = {
    label = 'Tracker Scanner',
    weight = 300,
    stack = false,
    client = { export = 'filo_joblib.trackerscanner' },
},

If your lockpick already has a client.export (for example a lockpicking minigame), keep it. Picking handcuffs is a target option on the cuffed player, not the item's use action.

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