Paid Resources🔗 filo_joblib
Exports
Client and server exports and state bags.
Client
exports.filo_joblib:IsHandsUp()
exports.filo_joblib:SetHandsUp(bool)
exports.filo_joblib:Carry(serverId)
exports.filo_joblib:Escort(serverId)
exports.filo_joblib:StopInteraction()
exports.filo_joblib:PutInVehicle(vehicle)
exports.filo_joblib:TakeOutOfVehicle(vehicle)
exports.filo_joblib:GetInteraction() -- { type, role, other } or nil
exports.filo_joblib:IsCarried()
exports.filo_joblib:IsCuffed()
exports.filo_joblib:GetCuffs() -- 'soft', 'hard', 'rope' or nilServer
exports.filo_joblib:StartCarry(src, target, force)
exports.filo_joblib:StartEscort(src, target, force)
exports.filo_joblib:StopInteraction(src)
exports.filo_joblib:PutInVehicle(src, netId)
exports.filo_joblib:TakeOutOfVehicle(src, netId, force)
exports.filo_joblib:GetInteraction(src)
exports.filo_joblib:Cuff(src, target, 'soft' | 'hard' | 'rope')
exports.filo_joblib:Uncuff(target)
exports.filo_joblib:GetCuffs(target)
exports.filo_joblib:SetMouthTaped(target, bool)
exports.filo_joblib:SetHeadBagged(target, bool)State bags
Set on players and readable from any script.
| Key | Meaning |
|---|---|
handsUp | true while their hands are up |
filoInteraction | { type, role, other } while carrying, carried, escorting or escorted |
cuffed | 'soft', 'hard', 'rope' or nil (qbx metadata ishandcuffed mirrors it) |
mouthTaped | true while taped (muted) |
headBagged | true while a bag is over their head |