Paid Resources🛒 filo_rewards
Configuration
Playtime, levels, quests, gifting and Tebex settings.
Everything is in shared/config.lua, which stays unencrypted. Restart the resource after editing it.
| Option | Default | What it does |
|---|---|---|
Config.Command / Config.Keybind | rewards / F7 | Opens the menu |
Config.QuestHudCommand / QuestHudDefault | questhud / false | Quest tracker toggle and its default |
Config.CoinLabel | COINS | Name of the currency in the UI |
Config.Discord / Config.Store | Links shown in the menu | |
Config.Branding | Server name, logo, accent and background. Values left nil fall back to filo_ui | |
Config.VehicleGarage | Garage that vehicles are delivered to |
Playtime
Config.Playtime pays coins and xp every interval seconds to every online player who isn't AFK.
A player is AFK after afkMinutes without moving or turning, and earns nothing while AFK.
Levels
Config.Levels:max,baseXpandexponent. Each level needsfloor(baseXp * level ^ exponent)XP.Config.LevelRewards: rewards per level, falling back toConfig.DefaultLevelReward(level). Rewards can be cash, coins, items and a vehicle, granted all-or-nothing.Config.LevelUpgrade: buying levels with coins. Each step costsbaseCost + perLevel * currentLevel, capped bymaxPerPurchaseandmaxPerWeek(resets Monday).
All three can be overridden in game. See Shop & levels editor.
Quests
Config.Quests: the quest pool. Types aredrive,fly,sail,run,walk,sneak,swim,gotoandplaytime.Config.QuestsPerDayrandom quests per player, re-rolled daily atConfig.QuestResetHour.Config.Sampling: how often position is sampled (interval), and the largest step that counts (maxStep, so teleports are ignored).
Distance and vehicle type are measured on the server, so a modified client can't fake progress.
Other
| Option | What it does |
|---|---|
Config.Gifting | enabled and feePercent charged to the sender |
Config.Leaderboard | Rows shown (size) and cache time in seconds (cache) |
Config.Tebex | enabled, cashAccount, and the vip, priority and characterSlots settings. See Tebex |
Config.ShopEditor.ace | Ace needed for the in-game editors |
Config.Shop | Shop contents for the first start only |