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Paid Resources🛒 filo_rewards

Tebex

Package commands for coins, cash, vehicles, passes, VIP, priority and character slots.

Add the command below as a Game Server Command on each Tebex package. Every command ignores resends, so a payment never pays twice.

Section 3.1 of the Cfx.re Creator Platform License Agreement restricts selling in-game currency (3.1(3)) and access to Rockstar-made items such as stock vehicles (3.1(4)) for real money. Which packages you sell is your decision.

Redeemed with a code

The player enters the Tebex transaction ID under Redeem in the menu. Everything bought in one checkout shares that ID, and one redeem pays all of it.

PackageCommand
Coinsfilo_rewards_addtx {transaction} 500 {purchaseQuantity}
Cashfilo_rewards_addcash {transaction} 50000 {purchaseQuantity}
Vehiclefilo_rewards_addvehicle {transaction} {purchaseQuantity} {packageName}
  • The number is the amount per unit, so buying a 500-coin package twice gives 1,000.
  • Cash goes to Config.Tebex.cashAccount (cash or bank). If it can't be added, the redeem is undone and the ID stays valid.
  • If a basket can hold two packages of the same amount, add a unique tag as a fourth argument, for example filo_rewards_addtx {transaction} 500 {purchaseQuantity} starter.

Vehicle packages

Name each package after the vehicle. Names are matched against qbx_core's vehicle list, ignoring case, spaces and punctuation: Jester (spawn model), Dinka Jester (brand and name) or Jester RR (Drift) (display name) all work.

  • The car goes to Config.VehicleGarage. Buying 2 gives 2 cars, up to 10.
  • A name that doesn't match exactly one vehicle is reported in the console when the purchase arrives. The redeem fails without using up the code, so you can fix the name and the same ID still works.
  • Once a car is created, a redeem never hands it out again. Anything else in the basket that fails is logged with STAFF: for a manual fix.

These are tied to the buyer's FiveM account ({id}), so they need no code. The reward reaches whichever of their characters is online, or the next one that loads in. The player must be signed in to FiveM with their Cfx.re account.

PackageCommandSet as
Timed passfilo_rewards_addpass {id} {transaction} coins 50 30 {purchaseQuantity}Initial
VIP subscriptionfilo_rewards_vip {id} {transaction}Initial and renewal
Queue priorityfilo_rewards_priority {id} {transaction} 3Initial and renewal
Character slotsfilo_rewards_charslot {id} {transaction} {purchaseQuantity}Initial

Timed passes

The example pays 50 coins for every hour played, for 30 days. The full form is <fivem id> <transaction> <coins|cash> <amount> <days> [quantity] [minutes per payment].

  • The days run from purchase. Only time online and not AFK counts towards a payment.
  • Progress is saved every minute. Quantity multiplies the amount, and separate purchases run side by side.

VIP subscription

Each payment queues one month of Config.Tebex.vip (default $5,000 cash and 500 coins). A month that isn't paid simply doesn't pay out, so no expiry command is needed.

To test it, use Tebex's manual payment on your own account and look for queued VIP month for fivem:… and delivered vip payout in the console.

Queue priority

The last number is the level (1, 2 or 3). Each payment adds Config.Tebex.priority.days (default 31) of that level, and renewals stack on the time left. qbx_core's queue reads it on connect through exports.filo_rewards:GetPriorityLevel.

Character slots

Each unit adds Config.Tebex.characterSlots.perUnit (default 1) permanent slots, capped at maxExtra (default 10). filo_characters adds them to the player's limit.

Migrating from filo_tebex

With legacyTable = true, priority and character slots bought through the old filo_tebex resource keep counting from filo_tebex_purchases. Old package_bought {json} commands are converted automatically. Update the packages on Tebex when you can.

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